Tomb Raider Underworld Video Game Is Winning Over Kids Worldwide!

January 29th, 2009

Tomb Raider: Underworld for PlayStation 3 by Eidos resumes where Tomb Raider: Legend left off. This installment introduces a new, interactive playing environment that gives players a chance to immerse themselves more fully into the game. Players once again take the role of Lara Croft as she explores such wide-ranging places as the Arctic, Mexico, and beneath the Mediterranean Sea.

Crystal Dynamics deserve acclaim, not just for having created their best Tomb Raider Underworld Video Game so far, but for something even more remarkable: listening to criticism. They’ve taken on board the fact that their strength lies in epic puzzles and astonishing level architecture, and that their great weakness has been boss fights. Of the latter, Underworld contains an admirable none. The former constitutes the whole of the game.

Crystal Dynamics’ first Lara outing was Legend, in which Lara’s backstory and motivations were explored, ending with the discovery that her mother might still be alive, trapped in Avalon. Along the way we learned of her feud with another tomb raider, Amanda. The cliffhanger ending of 2006 is where Tomb Raider Underworld Game PsP picks up.

Yet between the two games was Anniversary, the remake of the original Tomb Raider. Threads from that story are woven in too, such as winged Jacqueline Natla, former guard of Atlantis. This time around, Lara is seeking her mother via the eschatological myths of Hindu and Norse religions, and the recovery of Thor’s hammer. But if Underworld goes wrong anywhere, it’s in crapping this story out in such a mess that the convoluted history is as disposable as its muddled conclusion.

Underworld is all about the jumping. Fortunately, the jumping is bloody brilliant. The key word for this game is ‘architecture’. Each of the five settings has behemoth buildings, with towering statues, immense chambers, and puzzles on a larger scale than ever seen before. Get the idea? It’s big.

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